

Instead of a force of single characters roaming the battlefield, you instead field squadrons of units full of up to nine units on a 3x3 grid.

Fans of the Ogre Battle franchise will instantly recognize the familiar army composition. The stage that I was shown took place around the halfway mark of the game's 30 main missions, but where I was treated to a good look at the Symphony's plethora of RPG systems. I am happy to report that this game looks very very good, and had I not been told, I would not have guessed that this was using the RPG Maker system. This decision was due to how well the engine could handle sprites to keep them looking as crisp and impressive as he could. Phil explains that development started about six years ago and that Symphony of War is being developed on a modified version of RPG Maker VX Ace.
